PThePalWiki

Active Skills

Pals

Active Skills are combat abilities used by Pals in Palworld. They are a Pal’s primary means of attacking enemies, activating special effects, and influencing the flow of battle.

Unlike Passive Skills, which provide constant bonuses, Active Skills must be triggered either automatically by the Pal or manually by the player while mounted. Each skill is governed by cooldown time (CT), timing, positioning, and elemental properties, all of which play a major role in combat effectiveness.

Pals will use their Active Skills autonomously when unmounted, selecting abilities as they become available. When riding a Pal, the player can directly activate these skills, enabling precise control and tactical decision-making. Each Pal can have up to three Active Skills equipped at once, chosen from the full set of skills it has learned, and these can be swapped freely via the Party menu or a Palbox.

Active Skills vary widely in behavior, ranging from fast, low-cooldown attacks to slower, high-impact abilities that can dominate encounters when used effectively.

Active Skill Lists

Standard Active Skills

These are the shared combat abilities most Pals can learn through leveling, Skill Fruits, or breeding. Each has an element, power, and cooldown (CT).

SkillElementCTPower
ApocalypseDark20400
Dark ArrowDark8120
Dark BallDark250
Dark CannonDark470
Dark LaserDark20450
Dark ShotDark240
Dark WhispDark30600
Nightmare BallDark16300
Poison BlastDark230
Poison FogDark300
Poison ShowerDark8160
Psycho GravityDark30700
Shadow BurstDark480
Spirit FlameDark12200
Umbral SurgeDark460
Beam SlicerDragon16350
Blast CannonDragon12200
Charge CannonDragon20400
Comet BarrageDragon20450
Comet StrikeDragon8180
Dragon BreathDragon8160
Dragon BurstDragon480
Dragon CannonDragon240
Dragon MeteorDragon30600
MeteorainDragon30700
All Range ThunderElectric24500
Electric BallElectric8100
Lethal LaserElectric30600
Lightning BoltElectric20450
Lightning StreakElectric8160
Lightning StrikeElectric16300
Lock-on LaserElectric8140
Plasma FunnelElectric8120
ShockwaveElectric480
Spark BlastElectric250
Thunder RailElectric30600
Thunder RainElectric20400
Thunder SpearElectric240
ThunderstormElectric30600
Tri-LightningElectric12200
TriSparkElectric12250
Fire BallFire30600
Flame FunnelFire16300
Flame WallFire12250
Flare ArrowFire8120
Flare StormFire12200
Ignis BlastFire240
Ignis BreathFire8160
Ignis RageFire24500
Spirit FireFire480
Volcanic RainFire20450
Bee QuietGrass16300
Circle VineGrass16300
CrosswindGrass24500
Grass TornadoGrass12200
MulticutterGrass8160
Raid CutterGrass20400
Reflect LeafGrass20400
Seed Machine GunGrass480
Seed MineGrass8120
Solar BlastGrass20450
Spine VineGrass12250
Wind BurstGrass30600
Wind CutterGrass240
Wind EdgeGrass12200
Bog BlastGround240
Rock LanceGround20400
RockburstGround16300
Rocky ImpactGround30600
Sand TornadoGround12200
Sand TwisterGround24500
Stone BlastGround480
Stone CannonGround8120
Absolute FrostIce30700
Blizzard SpikeIce20450
Crystal BreathIce8160
Diamond RainIce30600
Double Blizzard SpikeIce30700
Freeze WallIce12200
Ice MissileIce240
IcebergIce8120
Icicle BulletIce12250
Icicle CutterIce480
Icicle LineIce16300
Air BladeNeutral8160
Air CannonNeutral240
Holy BurstNeutral30700
ImplodeNeutral16300
Megaton ImplodeNeutral601200
Pal BlastNeutral20450
Power BombNeutral8120
Power ShotNeutral480
Predator BlastNeutral20600
Predator MarkNeutral20400
Predator SurgeNeutral20200
Radiant BarrageNeutral30700
Star MineNeutral20400
Use WeaponNeutral550
Acid RainWater8120
Aqua BurstWater12200
Aqua GunWater250
Aqua SurgeWater24500
Bubble BlastWater480
Creeping BubblesWater12200
Curtain SplashWater16300
Geyser GushWater30600
Hydro JetWater240
Hydro LaserWater20450
Hydro SlicerWater16350
SplashWater8160
Torrential BlastWater12250

Exclusive Active Skills

These moves belong to specific Pal species and are not part of the normal shared skill pool. Icons show which Pals learn each skill.

SkillElementCTPowerExclusive on
Aegis ChargeDragon30600β€”
Antler UppercutNeutral490Eikthyrdeer Eikthyrdeer Terra
Aqua BladeWater16300β€”
Aqua TornadoWater40800β€”
Astral RayDark24500β€”
Azure DracoflareDragon30600β€”
Beam CometDragon30700Jetragon
Beam SlashDragon20450β€”
Beckon LightningElectric8100β€”
Black Quilled BalletDark24500β€”
Blast PunchElectric8180Mossanda Lux
Blazing BeamDragon30700β€”
Blazing HornFire480Arsox
Blizzard ClawIce16300β€”
Bolt BlinkElectric30600β€”
Botanical SmashGrass480Dinossom Dinossom Lux
Bountiful ProtectionGrass2400β€”
Brawn ImpactFire30600β€”
Bubble RainWater12200β€”
Bull RushGrass12250β€”
Cat PressNeutral8120Grintale
Celestial VortexWater30700β€”
Chaotic SprayIce8180β€”
Chicken RushNeutral230Chikipi
Cloud TempestNeutral8120Fenglope
Cosmic MeteorDragon30600β€”
Crash DashGround24500β€”
Crushing PunchGrass8120Mossanda
Crystal WingIce30700Frostallion Frostallion Noct
Cube PressGround30600β€”
Daring FlamesFire12200Kitsun
Daring ShadowstormDark12250β€”
Dark ChargeDark16300Pyrin Noct
Dark NovaDark30700β€”
Dark RootDark30700β€”
Dark WingDark30700β€”
Dash KickGrass16300β€”
Deep BreathGrass20400β€”
Divine DisasterDark20400Shadowbeak
Divine Disaster IIDark30600β€”
Divine WingNeutral30700β€”
Double FangNeutral240β€”
Double FangNeutral240β€”
Double Fang (Dark)Dark240β€”
Double Fang (Dark)Dark240β€”
Double Fang (Electric)Electric240β€”
Double Fang (Electric)Electric240β€”
Double Fang (Fire)Fire240β€”
Double Fang (Ground)Ground240β€”
Double Fang (Ground)Ground240β€”
Double Fang (Ice)Ice240β€”
Earth DashGround12250β€”
Earth ImpactGround16300Mammorest Mammorest Cryst
Emperor SlideIce8140Penking
Evil SlashDark16350β€”
Fierce FangNeutral250Direhowl
Fierce FangNeutral250β€”
Fierce Fang (Dark)Dark250β€”
Fierce Fang (Dark)Dark250β€”
Fierce Fang (Electric)Electric250β€”
Fierce Fang (Electric)Electric250β€”
Fierce Fang (Fire)Fire250β€”
Fierce Fang (Ground)Ground250β€”
Fierce Fang (Ground)Ground250β€”
Fierce Fang (Ice)Ice250β€”
Firefist BreathstormDragon20450β€”
Flame BreathFire12200β€”
Flame CutterFire30700β€”
Flame WaltzDark20450β€”
Flash ChargeElectric24500β€”
Flower StompGrass24550β€”
Fluffy TackleNeutral250Melpaca
Focus ShotGrass8120Robinquill Robinquill Terra
Forceful ChargeGround20400Anubis
Freezing ChargeIce8120Reindrix
Frost BurstIce20400β€”
Frost TalonIce16300β€”
FrostcallIce16300β€”
Frozen PressIce20400β€”
Fuddler TunnelerGround460β€”
Gale ClawNeutral480Galeclaw
Giant SporeGrass30700β€”
Giga HornGround12250Warsect
Glacial ImpactIce30650β€”
Glacial PlungeIce30600β€”
Grand BreachWater30700β€”
Ground CutterGround20450β€”
Ground PoundNeutral8120Gorirat
Ground SmashGround24500Anubis
Grudge BarrageDark24500β€”
Heavy Thunder TankElectric24550β€”
Hellfire ClawFire12200Incineram Incineram Noct
High BreachIce30600β€”
Holy NovaNeutral30700β€”
Holy PressNeutral30700β€”
Horn BurstGround30600β€”
Hydra ChargeWater24500β€”
Hydro SpinWater8160β€”
IaigiriFire8160Bushi
Ice BurstIce30600β€”
Ice Gale StrikeIce30600β€”
Ice LaserIce30700β€”
Ice SpitIce30600β€”
Ignis ChargeFire16300Pyrin
Jumping ClawDark480Loupmoon
Jumping StingerGround16350β€”
KeraunoElectric12250Orserk
Kingly SlamNeutral12200Kingpaca Kingpaca Cryst
Konoha FlipGrass12250β€”
Lantern FlameDark30650β€”
Lantern SweepWater20450β€”
Lawn BowlingGrass20400β€”
Leaping RoundhouseGrass12250β€”
Lethal StepDark24550β€”
Lightning ClawElectric8150Grizzbolt
Lightning DiveElectric8180β€”
Lightning GaleElectric8120β€”
Lightning SmashElectric16300β€”
Lock-On LungeDark15300β€”
Lotus BloomGrass30700β€”
MaelstromWater24500β€”
Magma LaserFire30700β€”
Magma SerpentFire20400β€”
Magma SpitFire30600β€”
Magna CrushDragon30700β€”
Missile BurstGround30700β€”
Moonlight BeamNeutral30600β€”
Mud HornGround8120β€”
Mummy RushDark24500β€”
Muscle SlamGrass8120Broncherry Broncherry Aqua
Mystic WhirlwindDragon8150Elphidran Elphidran Aqua
Needle SpearGrass8120β€”
Nightmare BloomDark30600β€”
Nightmare ClawDark20400β€”
Nightmare RayDark30600β€”
Ocular RushDark160β€”
Omega LaserDragon30700β€”
Persistent SlashGround490β€”
Phantom PeckDark470Cawgnito
Phoenix FlareFire16320Faleris
Phoenix TideWater16320β€”
Poison PromenadeDark30700β€”
Poison ScatterDark30600β€”
PolykeraunosElectric30600β€”
Punch FlurryNeutral240Cattiva
Purifying LightNeutral100250β€”
Raging Bull RushGrass30650β€”
Raging Flame WaveFire30650β€”
Raging Snow RushIce30650β€”
Rapid KickGrass12250β€”
Reckless ChargeGround460Rushoar
Rocket ArmGround30600β€”
Rocket SlamDragon480β€”
Rolling ScratchGround20400β€”
Roly PolyNeutral240Lamball
Root CannonGrass30700β€”
Royal StepNeutral30800β€”
Rumble ComboGround16300β€”
Rush BeakFire12200β€”
Sacred RainNeutral30800β€”
Satellite BitDragon20400β€”
Scorching Lantern SweepFire20450β€”
Seigetsu BladeNeutral16350β€”
Seigetsu FlashNeutral30700β€”
Servant CallDark10300β€”
Shell ChargeElectric24500β€”
Shell SpinGround8120Digtoise
Silver SteedNeutral30700β€”
Slime Press (Dark)Dark150β€”
Slime Press (Fire)Fire150β€”
Slime Press (Grass)Grass150β€”
Slime Press (Neutral)Neutral150β€”
Slime Press (Rainbow)Neutral1100β€”
Slime Press (Water)Water150β€”
Slither SlamWater20400β€”
Smoke JetWater8120β€”
Snow BowlingIce20400β€”
Snow ClawIce8160β€”
Snow RushIce12250β€”
Somersault ScratchGround16300β€”
Soul DrainDark20400β€”
Spear ThrustNeutral30700Paladius
Spectral SteedDark20450β€”
Spinning RoundhouseGround16300Anubis
Spinning StaffGrass8160Elizabee
Spirit DashDark16300β€”
Splash TackleWater12250β€”
Spore BurstGrass30800β€”
Stone ClawGround16300β€”
Sumo StompGround24550β€”
Sword ChargeNeutral180β€”
Tail SlashDragon24550β€”
Tempest BlizzardIce12200β€”
Thalassonic LaserWater30700β€”
Thunder TempestElectric16300β€”
Thunder UppercutElectric30600β€”
ThunderslideElectric20400β€”
Tidal ChargeWater20400β€”
Tornado AttackNeutral480Nitewing
Toxic DanceDark30800β€”
Trickster ShowFire30700β€”
Trigger HappyWater16300β€”
Twin SpearsDark30700Necromus
Upper SmashDark16350β€”
Volcanic BurstFire16300Reptyro
Volcanic FangFire20400β€”
Webstrike ImpactDark12250β€”
Wholehearted StanceNeutral20450β€”
Winged AssaultNeutral170β€”

Boss Active Skills

Powerful abilities tied to tower and raid boss encounters. Some can also be taught to your Pals through Skill Fruits or high-level unlocks.

SkillElementCTPower
Absolute FrostIce30700
All Range ThunderElectric24500
Dark WhispDark30600
Double Blizzard SpikeIce30700
Icicle BulletIce12250
Lethal LaserElectric30600
MeteorainDragon30700
MulticutterGrass8160
Raid CutterGrass20400
Seigetsu FlashNeutral30700
Thunder RailElectric30600
Wind EdgeGrass12200

Learning Active Skills

Pals acquire Active Skills in three primary ways:

  • Leveling up – Each Pal naturally learns a predefined set of skills as it gains levels.
  • Skill Fruits – Special items found growing on trees throughout the world. Consuming a Skill Fruit permanently teaches the contained skill to a Pal.
  • Breeding – Offspring may inherit Active Skills from their parents, allowing certain skills to be obtained earlier or on Pals that do not normally learn them through leveling.

A Pal may learn many Active Skills over time, but can only equip three at once. Each skill can only be learned once per Pal.

Using Active Skills

Active Skills behave differently depending on whether the Pal is mounted:

  • Unmounted – The Pal automatically selects skills based on availability and cooldowns.
  • Mounted – The player manually triggers skills, allowing for deliberate combos, positioning, and timing.

Each skill has a Cooldown Time (CT), which determines how long must pass before it can be used again. Cooldowns play a major role in combat strategy, especially when combining fast, low-CT skills with slower, high-impact ones.

Skill Properties

Every Active Skill has several defining attributes:

  • Cooldown Time (CT) – How often the skill can be used.
  • Power – A base measure of the skill’s damage potential.
  • Element – Determines elemental effectiveness against enemies.
  • Behavior – Includes range, area of effect, movement, wind-up time, and special effects.

While higher-CT skills often deal more damage per use, they are not always superior. Skills with short cooldowns can outperform heavier attacks over time, especially when factoring in animation length and downtime.

Strategy Considerations

Optimizing Active Skills is less about raw power and more about how skills interact with cooldowns, usage time, and elemental coverage.

In general, skills with longer cooldown times (CT) tend to deal more damage per use, but this does not always result in higher overall damage. In practice, combining high-impact skills with faster, low-CT abilities often yields better results than relying on either approach alone. For example, a Pal repeatedly using a high-power, long-CT skill such as Beam Comet may deal significant damage per hit, but a faster skill like Wind Cutter can often be used many more times in the same period, resulting in higher total damage over the course of a fight.

When unmounted, Pals will typically prioritize using their highest-CT skills first, then fall back to lower-CT skills while waiting for stronger abilities to recharge. When mounted, players can deliberately control this flow, allowing precise timing and more efficient skill rotations.

In addition to cooldowns, the amount of time a Pal is committed to a skill is an important factor. Some Active Skills have long wind-up or recovery animations during which the Pal cannot move or use other abilities. In these cases, repeatedly using shorter, faster skills may outperform a single powerful attack when measured over the same time span.

Elemental composition is another key consideration. Equipping a Pal with multiple skills of the same element can be effective in certain situations, but it may also severely limit performance against enemies resistant to that element. A Pal using only Electric-element skills, for instance, will struggle against an Electric-resistant foe such as an Alpha Anubis. Mixing elements allows a Pal to adapt to a wider range of encounters, including boss and raid battles.

Ultimately, effective use of Active Skills depends on balancing cooldowns, cast times, and elemental coverage rather than selecting the highest-power abilities alone.

Recommended Skills

This guide is courtesy of Chapapote.

Quick Skills

With the way active skills are designed in Palworld, in general the lower a moves CD value is, the higher DPS it provides, so its no surprise that the quickest moves with 2 second CD have the highest DPS. So IMO every pal should have one of these moves although they are not all created equal. Here's my evaluation of the currently available quick moves.

Godly Tier:

  • Dark Cannon - 20 more dmg then other skills with same CD and has a small AoE

Good Tier:

  • Wind Cutter - Small AoE
  • Air Cannon - Can Pierce through Pals

Average Tier:

  • Poison Blast
  • Dragon Cannon
  • Ignis Blast
  • Hydro Jet

Below Average Tier:

  • Bog Blast - Ground doesn't get 2-second CD skill, so this is best, at 4 seconds

Ignore Tier:

  • Ice Missile - Long cast time and less DPS
  • Spark Blast - Long cast time and less DPS

Powerful Skills

Things get a lot more interesting when we look at the other active skills. This list doesn't include exclusive skills other then a few that were already on the Pal's i was testing skills with.

There were 2 main things I was looking for when testing Active Skills:

  • Any hidden Power multipliers
  • How long it took the cast. I measured how long until I was able to move again while mounted. There's a few Skills where I was able to move before the skill finished casting.

One thing I noticed that hasn't been mentioned when talking about skills is the dmg loss while casting the skill. Most skills take around 3 seconds to cast with some being as high as 7. During that cast time you could be spamming your OP quick move instead. With Serenity + Impatient its just over a second per an attack, so while casting that 55 dmg move with 10CT (or 5.5dps) you may have missed out on casting your quick attack 3 times for 90 dmg. I referred to this as adjusted DPS and used the standard 30 power 2CT moves to adjust an Active Skills DPS value.

SSS - Higher DPS than Quick Skills:

  • Curtain Splash - Water
  • Holy Burst - Neutral
  • Blast Cannon - Dragon
  • Lightning Streak - Lightning
  • Air Blade - Neutral
  • Seed Mine - Grass

SS - Similar DMG Potential to SSS, but more RNG:

  • Star Mine - Neutral
  • Thunder Rain - Lightning
  • Beam Slicer - Dragon
  • Rockburst - Ground

A+ - Best of the non-OP skills:

  • Multicutter - Grass
  • Blizzard Spike - Ice
  • Ignis Rage - Fire
  • Apocalypse - Dark

A - Good DMG Potential, but more RNG:

  • Splash - Water
  • Thunderstorm - Lightning

B - Good filler moves

  • Acid Rain - Water
  • Fire Wall - Fire
  • Diamond Rain - Ice
  • Icicle Cutter - Ice

C - Better than nothing

  • Iceberg - Ice
  • Sand Twister - Ground
  • Grass Tornado - Grass
  • Shadow Burst - Dark
  • Dragon Burst - Dragon
  • Fire Ball - Fire
  • Circle Vine - Grass
  • Solar Blast - Grass
  • Rock Lance - Ground
  • Trispark - Lightning
  • Pal Blast - Neutral

D - Anything below this point is either neutral or a loss of DPS in Serenity Builds

  • Spirit Flame - Dark
  • Electric Ball - Lightning
  • Dark Laser - Dark
  • Stone Cannon - Ground
  • Spirit Fire - Fire
  • Dark Arrow - Dark
  • Comet Strike - Dragon
  • Ice Breath - Ice
  • Volcanic Rain - Fire
  • Nightmare Ball - Dark
  • Aqua Burst - Water
  • Power Shot - Neutral

E - Barely Worth Casting

  • Flare Storm - Fire
  • Flare Arrow - Fire
  • Hydro Laser - Water
  • Lightning Bolt - Lightning
  • Sand Tornado - Ground
  • Ignis Breath - Fire
  • Lightning Strike - Lightning
  • Power Bomb - Neutral
  • Dragon Breath - Dragon
  • Tri-Lightning - Lightning
  • Icicle Line - Ice
  • Spine Vine - Grass
  • Plasma Funnel - Lightning
  • Dark Ball - Dark

F - You're losing DPS by using these

  • Dragon Meteor - Dragon
  • Umbral Surge - Dark
  • Seed Machine Gun - Grass
  • Lock-on Laser - Lightning
  • Bubble Blast - Water
  • Stone Blast - Ground

References

Site additions

  • 7/25/2026 β€” Replaced Active Skill Lists stubs with Standard, Exclusive, and Boss lists; added individual Active Skill pages and a Skills hub.

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